Bones, Fires, and Hunters
Overview
A single-player 2D side scroll action RPG. It takes place in a medieval fantasy-devastated world that we create. Player is a Bone Hunter who is seeking fire in the world, while fighting against corrupted monsters.
With the exciting and challenging fights, enjoy your journey in this despaired and dangerous world.
Playtest Session
User Research
Survey
Combat Polish
Tutorial Design
Quality Assurance
ROLE
Game Designer
User Experience
Quality Assurance
DURATION
01.2024 - 05.2024
(My work time)
TEAM SIZE
25
TOOL USED
Unity | P4v | C# | Confluence| Hansoft
OVERVIEW
As a UX Designer: I was responsible for designing surveys and hosting playtest sessions. I synthesized player feedback into comprehensive reports to define and guide the project's future direction.
As a Game Designer: My focus was on level design and tutorial implementation. I conducted competitive analysis of similar titles to fine-tune combat mechanics and controller responsiveness.
QA & Bug Management: I served as the team's primary QA specialist, responsible for identifying and reproducing bugs, as well as proposing potential technical solutions.
Cross-departmental Collaboration: I drafted technical documentation and worked closely with the engineering, design, and art teams. I acted as a bridge—particularly between the design and development departments—to streamline communication and improve overall workflow efficiency.
Survey & Playtest - Evaluating Player Comprehension of Game Objectives
Mechanic Learning (Weapon Wheel / Parry)
Control (Movement / Dash / Interact)
Combat (Controller / Feedback)
Level (Pathfinding / Novelty)
Player Goal (Do they know what the game goal is?)
Difficulty (Does the level have a great learning curve? Level Progression)
QA & Bug Management
Find, Gather, and Reproduce Bugs
Provide Possible Solutions
Fix some bugs in the engine editor
Showcase
❤ Check Our Art Bible Here ❤
❤ Download Our Game ❤